Author: alexrose

  • How Rude Bear Resurrection works – Quick Tip

    Hey I just wanted to point you in the direction of another article I wrote for gamedevtuts+. It’s how I wrote the leaderboards in Rude Bear Radio, and is responsible for Rude Bear Resurrection’s world mechanics. Here’s how I make the leaderboards and communicate with them in Unity.

  • Rude Bear Resurrection won first place for innovation!

    At the beginning of this jam I said: So what this really means is, the next Rude Bear game has to be even better. And that scares me. Luckily: Thanks so much everyone!

  • Rude Bear Resurrection – Post Mortem

    Rude Bear Resurrection – Post Mortem So, the LD48 jam finished a few days ago, and I made yet another entry into the Rude Bear saga – Rude Bear Resurrection. As soon as I saw the theme “You Only Get One”, I immediately thought of One Chance and GlitchHiker. One chance being the game you…

  • How I turned my game from paper to smartphones over 6 years

    In 2007 my friends in our boredom would play a lot of games on pen and paper during class. Mostly we’d play Four in a Row. It just so happened on one fateful day I decided to draw the grid in pen and use a pencil so I could rub out the pieces when we…

  • Super Training eV Tracker for Pokémon X and Y

    ARAPET – Super Training eV Tracker I just threw together a Super Training eV Tracker for Pokémon X and Y for windows for a friend. It’s called ARAPET, and you can download it here. Essentially, while you use Super Training, every time you’re awarded eVs you just click the buttons on here to update the…

  • Animation in 2D Unity Games: In-Depth Starter Guide

    So, Unity recently announced added 2D game support, with the addition of Box2D physics and a sprite manager. But there’s a few tricks you still need to keep in mind. Changing the images frame by frame is just the tip of the iceberg for animation; to really make your game run beautifully, you have to…

  • Rude Bear Radio – Post Mortem

    So, Ludum Dare finished this weekend, and I entered for the third time with Rude Bear Radio. My first couple of entries were pretty hit and miss. The original, Rude Bear was appreciated for its graphical style, but wasn’t great on gameplay. Then my housemate and I decided that from then on we would always…

  • Making Games with No Previous Experience – Part 2: 2D Art

    So, you’re all good on the code front and making your game is starting to look like a realistic prospect, but you’re still absolutely useless at art? No worries. In no time you can get really good at it. I could never do art, nor did I particularly care for it. But there’s a program…

  • Making Games with No Previous Experience – Part 1: Code

    So, you love the idea of making games but you have no knowledge of some or all of the skills necessary to do so? Fear not! I was in the same position a year ago, but all you need to break is the psychological barrier that you’re missing years of experience necessary to do anything.…

  • Unity’s Shuriken – Stirring Up a Storm

    Unity’s new particle system, Shuriken is a pretty versatile tool, and it’s really useful for making animations look slick. It does have its flaws, though, as I discovered whilst attempting to make a particle tornado. Its main downfall is that it lacks a polar coordinate system and, much as polar coordinates are the bane of…