Super Rude Bear Resurrection is a super hardcore platformer that gets easier with every death! Die, die and die again, stack up a bunch of corpses and use them to get ahead!

The game received:

Rude Bear is a gangster bear from East London who’s summoned back in time to medieval England by his mortal nemesis, The Wizard, and forced to overcome challenges that are so lethal he’ll (probably) need to be resurrected hundreds of times to stand any chance of getting out.

The Rude Bear universe takes place in a fantasy British grime world, with grafitti skylines and a grime soundtrack produced by Deeco.

Out now for PlayStation 4, Steam, Humble and Twitch Store! Coming soon to Switch and Xbox One.


1st place for Innovation, Ludum Dare 28 1st Place for Innovation out of 2064 entries – Ludum Dare 28 Jam

Press Quotes:

Ridiculously, outrageously compelling- Keith Stuart, The Guardian
A tight-controlling platformer where deaths come at a constant clip- Brett Makedonski, Destructoid
Move over Paddington- The Daily Telegraph
Usefully morbid- Phil Savage, PC Gamer
Unlike Dark Souls, you’re a bear- Porpentine, Rock, Paper, Shotgun
Un-bear-ably good- Chris Higgins, Indie Haven
The concept is hilariously innovative. Plus you’re a bear with a baseball cap- Adam Paris, Indie Statik
It’s everything I want- Graham Arthur,


Alpha Footage

Here’s some footage from the alpha of the game:

Playstation 4 Trailer:


You can join the SRBR Discord here:

Open Development

SRBR is in open development. You can directly influence the game with your feedback, or just watch the project as it happens, task by task. Alex regularly (when he’s not at expos) streams code and design for 8+ hours a day here:


Press and Streamers

There are alpha builds available for any interested press or streamers. If you’re interested, feel free to drop an email for access.


If you’re interested on playing the game before anyone else, you can playtest and get the game for free in exchange for your time and help. If you’d like to join in, please add your details here.